last post linked here: https://lemmy.world/post/15519782

First of all, thanks for all of the advice on the last post. You all definitely got the gears turning for me. I just had the session and wanted to make an update post on how it went.

I started the session off with the players moved into a cell and restrained. the core members of the cult remained behind to deal with the issue while the majority of the cult left to get set up somewhere else. meanwhile Sorcerer arrived at Clerics tavern and told the barkeep, who grabbed some weapons and some roughnecks and headed to the cults hideout with Sorcerer. The cult pumped the party for information, using a zone of truth spell (whole party beat the save DC so the cult got no useful information out of this, except one player let slip the name of Sorcerer). The cult then decided to sacrifice these party members which took some time because its a whole ritual. Just as they finished the Sorcerer showed up, interrupting the sacrificial ceremony. A fight broke out, Druid and Rogue managed to slip their bonds and Cleric was freed by the barkeep who also dropped a bag of weapons so everyone was armed. Temporarily outgunned, the core cult members made an escape, leaving behind a few clues explaining their master plan. the party is now firmly in control of the situation with the villains having to bide their time and regroup while the party looks for a macguffin that should spoil their plans. (now to decide what that macguffin is…)

this isn’t going to become a campaign diary or anything, I just wanted to say thanks again to everyone for letting me leech your ideas.

  • @Godnroc
    link
    16 months ago

    Raise the stakes. The cult could attempt a bigger ritual that could target the party from anywhere, but can only be performed under certain circumstances. Perhaps a moon phase, star alignment, purification ritual, etc.

    Now, the party must race to find the requirements and interrupt the ritual or they could all die.