• @[email protected]
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    16 months ago

    It’s at least partly because you’re using roll20. Switch to Foundry. It does all the math and automation for you. You don’t have to memorize how all those noodly mechanics work.

    Does Trip target fortitude or reflex? Idk, the Trip action macro does it for me.

    • @glimse
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      16 months ago

      Might be a hard sell to the group but I’ll see what they say. I just replied to the OC saying this but in retrospect, a lot of my issues are definitely with roll20 and not 2e. Feels like when I have to enter things in 5 different places sometimes!

      • @[email protected]
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        26 months ago

        Yeah I’ve only used roll20 briefly but my experience with it left me wondering why it’s the defacto recommendation for 5e players. Foundry works a lot better for crunchy systems like PF2E, and at a certain point it’s easier with a non-crunchy system like 5e to just use something minimal like Owlbear Rodeo or Tabletop Sim

        • @glimse
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          16 months ago

          I’m sure it also didn’t help that I only had a day or two to put together a level 7 character. Having to manually enter everything for a game I’ve never played was a lot

          • @[email protected]
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            16 months ago

            Oh my God, you were playing a level 7 for your first time‽ Yeah that would ruin anyone’s experience. PF2E isn’t like 5e where higher levels just make your character more badass. The game genuinely gets more complex as you level up. That’s why you’re supposed to start the game at level 1.

            • @glimse
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              26 months ago

              Yeah, I joined their campaign when someone had to drop out. We’re up to 14 now and I deeply regret the decisions I’ve made along the way but it’s too hard to backtrack now lol

              When we’re done with this one we’re gonna do the GM’s homebrew and I’ll be putting more thought into what I want to play. I’m sure you’ll be seeing my post requesting input in the coming weeks…the possibilities are very daunting.