There are over 50 talents at “hololive production.” Looking at the holodule, we can see a variety of daily schedules for live streams.

Some of you might be curious: What kind of operations exist behind the scenes of live streams within COVER Corporation? This time around, we’ll focus on the production scenes behind stages and character models used for 3D reveals and live streams. I have interviewed few members of the Creative Production Department, who are in charge of what happens behind these events.

I have spoken to E, T, and S, the managers of the CG Production Division (3D Character Team, 3D Background Team) of the Creative Production Department, about the things they pay special attention to and the difficulties they have encountered.
I hope this interview can give readers an insight into the behind-the-scenes; a different perspective on live streams.

  • @Syrc
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    49 months ago

    Basically a huge ad for working positions at Cover lol

    Nonetheless, that was still pretty informative (I can see the character team being perplexed at the “shrimp with buff arms” request lmao)