@[email protected] to [email protected] • 7 months agoMicrosoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"www.phoronix.comexternal-linkmessage-square6fedilinkarrow-up152arrow-down12cross-posted to: [email protected][email protected]
arrow-up150arrow-down1external-linkMicrosoft Starts Preparing Its Open-Source DirectX Shader Compiler For "HLSL 202x"www.phoronix.com@[email protected] to [email protected] • 7 months agomessage-square6fedilinkcross-posted to: [email protected][email protected]
minus-squarebruhduhlink1•edit-27 months agoYes, I’ve meant adding new version support, my idea is, easier native game development for Linux would be great, and having directx open sourced will be a step in that direction, albeit small but still it is a step in right direction
minus-square@[email protected]linkfedilinkEnglish4•7 months agoThe D3D shader compiler has been open source for many years. This is just a new version of it.
Yes, I’ve meant adding new version support, my idea is, easier native game development for Linux would be great, and having directx open sourced will be a step in that direction, albeit small but still it is a step in right direction
The D3D shader compiler has been open source for many years. This is just a new version of it.
Didn’t know, thank you for new info