• HexesofVexes
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    207 months ago

    I mean, depending on your surface, it can be <pi (welcome to hyperbolic happy time), =pi (good old euclidean) or even >pi (three rights really does make a triangle on earth if you travel far enough).

    • @joneskind
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      97 months ago

      Pi radian is equal to 180 degrees so vlovich first statement is wrong (assuming he’s talking about euclidian geometry but the rest of his post makes me think his brain would melt on such an idea)

    • @[email protected]
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      fedilink
      37 months ago

      Yeah, CodeParade made a game which uses those different geometry. His devlogs is very good at explaining the concept of non euclidean geometry and his recent games about higher dimension

      • HexesofVexes
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        17 months ago

        The first game I tried with a non-euclidean plane was hyper-rogue.

        Also thanks for the code parade recommend - it’s my watchlist for the week!