- cross-posted to:
- [email protected]
- leagueoflegends
- [email protected]
- cross-posted to:
- [email protected]
- leagueoflegends
- [email protected]
There is a community forming right now that aims to write a MOBA from scratch, mostly fueled due to the Vanguard incident on Linux. I am not affiliated with the project, but wanted to raise attention to it (as I am currently on cold League turkey since a month).
The announcement post on rEdDiT: https://old.reddit.com/r/opensourcegames/comments/1cz3212/open_source_league_of_legends_an_attempt/
GitHub: https://github.com/OpenChamp
Discord: https://discord.gg/f6DGjvTWYT
Related Lemmy post: https://lemmy.world/post/16065982
There are a lot of open-source game projects that have started over the years. Some have turned into fully-completed games, but they are very few. And those generally are not asset-heavy, which I suspect a League of Legends-style game will be.
This could make it, but I wouldn’t be placing money on it.
I think if I were gonna try and do that, I’d aim for making the game playable with what amounts to just about placeholder assets.
The engine side is the easier part. You’ve got a number of people who have done engine reimplementations of a number of commercial games that can play the original game using the original game’s assets. But getting a game with original assets is hard.
Perhaps if you LoL players want to see it succeed you could come together and create a fund to pay an actual professional to make the assets for the game.