I see a lot of posts on this wiki about seeds that give overpowered items. These greatly reduce the difficulty of the game, but due to the popularity of these posts this seems to appeal to a great deal of the player base. Therefore, I propose the addition of what are effectivly Anti-Challenges, that reduce the difficulty of the game. Things like sadder bosses, night vision, large portions, or thick armor could function as counterparts to their respective challenges, with the cost of your score being reduced by a multiplier, similarly to how challenges increase your score. Perhaps this could only be unlocked after finishing a run with default settings, to preserve the learning curve and difficulty that PD has to offer. What do you guys think?

  • @buo
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    16 months ago

    Not a bad idea, but a bit against the tradition of Rogue-likes, which tend to be punishing. On one hand, the game can be really frustrating (it took me 60 tries before winning, and I still lose in very frustrating ways). On the other hand, maybe the game is just not for everyone?