Just because a 3060ti is technically capable of ray tracing doesn’t mean I want you to keep turning it on every time the driver gets an update.

  • Canadian_Cabinet
    link
    fedilink
    English
    416 months ago

    I still have yet to find a use case for ray tracing that’s not just shiny floors or water. Not worth the 100+Fps drop

    • @leekleak
      link
      English
      286 months ago

      hey, when devs actually design the game with raytracing in mind like in Control the performance hit is fairly minor (and that game really benefits from all the pretty shiny floors)

    • @daellat
      link
      English
      6
      edit-2
      6 months ago

      Global illumination like in metro Exodus can be quite important to atmosphere or immersion

      But again no need for lower resolutions, upscalers etc to get that running even on amd. Still not cheap but doesn’t have to be crazy expensive.

    • GreatAlbatross
      link
      fedilink
      English
      56 months ago

      Cutting dev time, because instead of having to use smoke and mirrors to create…smoke and mirrors, they can just use GPU manufacturer’s libraries to render it in real time.

      • @daellat
        link
        English
        36 months ago

        I’m pretty sure we can do subsurface quite good without rays no?

    • @[email protected]
      link
      fedilink
      English
      26 months ago

      Does your GPU properly support ray tracing acceleration? If it does (and it has the vram) the hit is not that bad for any reasonable level of raytracing.