Hello everyone,

We are nearing the end of my first TTRPG campaign and in a few weeks, the DM is starting a homebrew. I joined this one half way through and a friend slapped together most of my level 7 character for me, a basic fighter. For this new campaign I’m hoping to have “more to do” in and out of battle so I’m looking for class advice.

I want to play a support class but I’ve been feeling overwhelmed by the class options. All I know is that I want it to be beginner-friendly support that can heal but also do more - like damage, buffs, or debuffs. Doesn’t have to be all 3!

The group gave me a few suggestions but there was so much back and forth about how complicated they are, I thought I’d pose the question here.

Can someone help point me in the right direction on a simple support? Any help would be appreciated!

  • @glimseOP
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    26 months ago

    I’ve got an oddball one for ya if you feel like getting creative…

    The GM hasn’t finished fleshing out the subrace I picked and said if I have any ancestry feats to suggest, he’d be down with implementing them. It’s a very small (1-2ft) Ysoki and I’ve got nothing even after looking up Mouse Facts™. I guess mice have really good hearing?? No idea how that translates to a TTRPG

    Got any fun feat ideas for when Fievel Goes West? No big deal if not. I’m asking as a creative exercise more than anything!

    • @[email protected]
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      26 months ago

      For the hearing, there is an Elf heritage that grants a bonus to perception when relying on hearing. They could also do something with hearing or smell as imprecise senses since most beast races get something like that.

      For playing as a Tiny creature, I’d recommend looking at how the toy Poppet handles it. Basically tiny creatures have shorter ranges (since a weapon that reached 5 feet into the neighbouring square would be unwieldy for them). That shouldn’t impact you very much as a caster though.

      • @glimseOP
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        36 months ago

        The GM said to thank you for the ideas because being a psychic opens up some new story possibilities that he’s excited about.

        Part of my character’s backstory is that he was one of the few survivors when his village of psychics was destroyed during a razorback stampede (and I, as a baby, was the only one who “saw” it coming). He and his family were then taken in by a loxodon/minotaur clan and it just so happens that another player made a minotaur from that same area so we’re gonna be buds and I’m going to (mostly) ride on his shoulder so we’re gonna get a few more fears. Like if I heal him while in tow, I get healed for half of it, too. Sounds like it’s gonna be a pretty fun campaign!

        • @[email protected]
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          26 months ago

          Hey, like I said I was happy to help!

          I really hope there’s some tension between your mouseman and the loxodon to play on the fact that elephants are afraid of mice 🤣

          • @glimseOP
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            26 months ago

            I was trying to figure out a good way to do that! But the loxodons are so peaceful and they came to our rescue so I wasn’t sure how to spin it.

            I also have a mouse familiar (with the DM’s approval since it’s technically supposed to be a rat) so maybe he can be the one who gets up to those shenanigans…once I figure out what I’m supposed to do with a familiar as a psychic…

            • @[email protected]
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              6 months ago

              IRL I think the reason is the elephant is worried about stepping on the mouse, or worried that the mouse will crawl up its trunk. You wouldn’t have to play it like racism, more just that the size difference makes him nervous

              once I figure out what I’m supposed to do with a familiar as a psychic…

              There are familiar abilities that give extra focus points which will be super useful for you as a Psychic. Also ones that boost your Charisma checks

      • @glimseOP
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        16 months ago

        Ohh I like that one! He has a feat for smell (+2 perception) but I pitched him the elf heritage one and he’s on board