With Shattered Pixel Dungeon v2.4.2 out, I’m properly starting work on the next update, which is going to include a bunch of changes to the journal interface.

Here’s one of them, a new UI for the game’s item catalog, that uses a grid instead of a long list. This makes the catalogs easier to navigate and gives me loads of room to add new things to them too…

  • 00-EvanOPM
    link
    English
    97 months ago

    Afraid the black item is just the dirk, I’m just showing what an unseen item looks like there. The tricky bit about separating on tier is that it’ll be really, really space intensive on landscape, where there are 12 items per row. The sword weapons still serve as the starting point for each tier though, so you can still tell the difference.

    • RBG
      link
      fedilink
      English
      77 months ago

      How about giving each tier a differently coloured background instead?

      • @CrayonRosary
        link
        English
        17 months ago

        I like this solution if it’s subtle.

    • @Pickyfan
      link
      English
      27 months ago

      What about adding some kind of dividers? Like making the lines between the tier slightly thicker, or some color coding

      Actually I have no eye for design so I won’t put any ideas, but some kind of way to tell the tiers apart would help some newer players

    • @chonglibloodsport
      link
      English
      17 months ago

      If you add a new weapon type for the cleric and then another one for a future class down the road, that’ll naturally line things up for one tier per row.

      • @Chorby_Short
        link
        English
        17 months ago

        Currently the tiers have 5/7/6/7/7 weapons, although the 7th tier 2 weapon is the pickaxe which isn’t pictured here.

        • @chonglibloodsport
          link
          English
          17 months ago

          Ahhh okay! Need another Tier 3 then and to show the pick axe in the list then!