@[email protected]M to [email protected]English • 5 months agoA follow-up to the legendary Disco Elysium might have been ready to play within the next year—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracleswww.pcgamer.comexternal-linkmessage-square13fedilinkarrow-up1137arrow-down15cross-posted to: [email protected]games[email protected]
arrow-up1132arrow-down1external-linkA follow-up to the legendary Disco Elysium might have been ready to play within the next year—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracleswww.pcgamer.com@[email protected]M to [email protected]English • 5 months agomessage-square13fedilinkcross-posted to: [email protected]games[email protected]
minus-square@[email protected]linkfedilinkEnglish-4•5 months agoWhat, you expect me to come up with something creative, original and interesting on my own? I’ll never become a games company CEO that way!
minus-squaresubignitionlinkfedilink3•5 months agoPlease stop replying if you don’t have anything to contribute.
minus-square@[email protected]linkfedilinkEnglish1•5 months agoThank you for your contribution to the discussion
What, you expect me to come up with something creative, original and interesting on my own? I’ll never become a games company CEO that way!
Please stop replying if you don’t have anything to contribute.
Thank you for your contribution to the discussion