• @Donkter
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    66 months ago

    I agree with a lot of what you said. I’m pretty sure though that I read that the level cap was in place because after level 13 wizards gain access to level 6 spells, many of which would either be impossible to program properly or, if they worked as intended, would break the game.

    • @GeoGio7
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      06 months ago

      Could have just excluded those spells?

      • @atrielienz
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        56 months ago

        Well, if you did you’d have the whole D&D community after you. Some of them weren’t pleased that specific spell effects and conditions weren’t the same in game, and that was a hot topic in the community when the game first dropped. Kind of a damned if you do, damned if you don’t thing, so why break the game or disappoint players?

          • @atrielienz
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            16 months ago

            I mean. There’s a balance to walk between changing things to make game play more accessible and fun in a video game setting, and making it broken and perhaps less fun to play.