- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- [email protected]
cross-posted from: https://lemmy.ml/post/1909450
cross-posted from: https://lemmy.ml/post/1909450
I love this game. Without revealing too much, it really hits those eerie notes about a third of the way through, and it’s unsettling the entire time.
Seconded. Not even the name tipped me off.
I’ll be checking this game out then. I too often just add a free game and forget about it, but you sold me on it.
What drew me to it at first was the color design: the often harsh grayscale with deliberate patches of red tones works very well with the story, as it mimics the dead and bleak world you explore, marred with patches of violence. I’m not…demanding? I suppose? When it comes to graphics in that I don’t need high quality, but I am picky about whether it works within the framework of its story and gameplay, so I really enjoyed the way it’s designed.
The basic plot is that you’ve landed in colonial era America (think 1600s/1700s, not 13 colonies but just forts and outposts for now) and, well, if you know anything about the history of that era its violence is not outlandish. There are supernatural elements that are both eerie and utterly sad.
The combat can take a bit to get used to, especially if you’re used to charging in. If you approach it more like a stealth archer and use the color scheme to your advantage it’s easier to navigate.
It runs relatively well on my potato of a laptop, too, so it’s got that going for it, even if I have to put my headphones on to drown out the fans screaming (but again…potato).
At the cost of free I think it’s definitely worth checking out the first two areas to see if it clicks for you. Have fun!