For example in forza, the game plays engine sounds based on how much we press the button. Are there different sequences of clips ? If yes how do they blend so well ? Or are they synthesized dynamically ?

There are so many parts to it as well - when the gear shifts, when you suddenly slow down at high speed, when you suddenly accelerate from stop. They all seem very realistic.

Edit: Thanks for the great answers everyone 🙏

    • @Sylvartas
      link
      75 days ago

      I want mine to just scream “AAAAAAA-” continuously and base the volume on the speed

      • @Ziglin
        link
        55 days ago

        And if someone honks it should scream in fear too.