@[email protected]M to [email protected]English • 6 months agoD&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3www.pcgamer.comexternal-linkmessage-square21fedilinkarrow-up1149arrow-down10
arrow-up1149arrow-down1external-linkD&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3www.pcgamer.com@[email protected]M to [email protected]English • 6 months agomessage-square21fedilink
minus-square@lolrightythenlinkEnglish3•6 months agoSo true. I try to think in these terms when it comes to issues at work that folk can’t find a workable solution to. Not quite creativity, just approaching the problem from a different angle.
So true. I try to think in these terms when it comes to issues at work that folk can’t find a workable solution to. Not quite creativity, just approaching the problem from a different angle.