Bow enchant is projecting.

  • @CrayonRosary
    link
    English
    8
    edit-2
    4 months ago

    Ring of Sharpshooting isn’t required and doesn’t actually synergize with the Shared Upgrades talent because it doesn’t increase the level of the thrown weapon; it only increases the damage and durability.

    To play sniper, all you need to do is dump upgrades into a single thrown weapon. Shuriken is ideal because it doesn’t spend a turn to throw when you spot an enemy while moving.

    Here’s how it works:

    1. You spot an enemy while on the move.
    2. Throw +8 shuriken at them (instant)
    3. Use Sniper ability with an unaugmented bow (instant)
    4. Use normal bow attack if they are still alive.
    5. Enemy now gets their first attack.

    If they were a ranged enemy, now they get their first attack, but they’re dead because they’re squishy. Shuriken is the best because you can kill ranged enemies before they even know what’s happening.

    If you augment your bow for damage, it’s unlikely they survive step 3, but now even your normal attacks are slow. You risk getting jumped on my rippers and such. With good enchantment, a speed augmented bow is amazing. With a high level thrown weapon, your 3 quick arrow hits will deal upwards of 30 damage each.

    A +8 to +10 thrown weapon is usually sufficient, and you can use the rest for armor, wands, and rings. The Troll blacksmith helps a lot with reforging thrown weapons, so don’t use the second or third shuriken or whatever.

    Other choices for the thrown weapon:

    1. Boomerang. It comes back! Fun with a damage augmented bow because during the two turns the sniper shot takes, the boomerang comes back.
    2. Tomahawk. Massive bleed damage.
    3. Force Cube is AOE, but it still has to actually hit your primary target.
    4. Literally any other. You just need it to be upgraded to trigger Shared Upgrades. It’s fun to experiment with them.

    Make liquid metal from other thrown weapons to then make Telekinesis to get your upgraded thrown weapon unstuck from bosses, or to pick it up in a pinch from across the room.

    • @[email protected]
      link
      fedilink
      English
      24 months ago

      That’s a really good point – I haven’t tried the thrown weapon way yet. Thanks for the suggestions!

      • @CrayonRosary
        link
        English
        24 months ago

        Shared Upgrades is the reason to play Sniper. Otherwise it’s just kinda meh. It’s tons of fun! Definitely give it a try.

        • @EastwoodDC
          link
          English
          23 months ago

          Shared upgrades is also great with champion.

          • @CrayonRosary
            link
            English
            13 months ago

            It’s called Twin Upgrades, but yes, that’s pretty much the whole reason to play Champion.

        • @[email protected]
          link
          fedilink
          English
          1
          edit-2
          4 months ago

          Follow up question: how do you deal with the King of Dwarves fight with this build?

          • @CrayonRosary
            link
            English
            14 months ago

            Telekinesis to get your thrown weapon back, and probably a couple of Shrouding Fog pots, though one is usually sufficient. Use it when the warlocks start spawning, but you can delay it by hiding behind the throne. Also, use whatever thrown weapons you have to trigger more snapshots, even if they’re not killer.

    • @[email protected]
      link
      fedilink
      English
      14 months ago

      Force cube does not need to hit your primary target, for example you can end your run by throwing a +15 force cube right next to you.

      • @CrayonRosary
        link
        English
        3
        edit-2
        4 months ago

        I meant for the sniper shot to work, not to damage things, but I was wrong about that. I learned this yesterday. In fact, if the cube hits your primary target, the sniper shot will not hit them. It applies the AOE damage in a certain order, and then the sniper shot targets the last enemy that was damaged.