@[email protected]M to [email protected]English • 2 months agoPsychonauts 2 was designed as the "complete opposite" of an FPS, because Tim Schafer wanted players to leave levels in a better condition than they found themwww.gamesradar.comexternal-linkmessage-square4fedilinkarrow-up1100arrow-down11
arrow-up199arrow-down1external-linkPsychonauts 2 was designed as the "complete opposite" of an FPS, because Tim Schafer wanted players to leave levels in a better condition than they found themwww.gamesradar.com@[email protected]M to [email protected]English • 2 months agomessage-square4fedilink
minus-square@[email protected]linkfedilinkEnglish33•2 months agoI leave levels with fewer Nazis which is a much better condition than I found them.
I leave levels with fewer Nazis which is a much better condition than I found them.