I can understand an indie game dev with no budget using a vocaloid type thing to generate some voice lines when they cannot afford voice actors, or mockup some concept art of characters to the base models off of, or generate some random background content in an otherwise hand crafted world, maybe even use it to add some contextual spice to a list of prewritten dialogue text.
There are ways that a small or even medium sized team can use ‘AI’ tastefully.
But churning out an entire AI generated script with entirely AI gen art to slap together a ‘dating sim’ is obviously a very crap way to use AI.
And for a larger scale studio, one would think that these kinds of time and cost saving tools would be ultimately pointless or detrimental, as a competent staff should be able to turn out far higher quality content and systems with distinct styles.
Instead they will likely just expect to be able to replace staff and churn out samey looking sounding and feeling garbage because who cares! Saves costs, lowers dev time!
Except they will end up having less staff, being told to use AI, finding its limitations and constantly baby sitting it when it is relied on to do far more than it can actually do.
As a bit on an aside:
What is perhaps most baffling to me as someone who has modded games for a long time is that in this ‘AI’ revolution… I have yet to see any actual improvements to what game devs typically call AI, you know, the little brain of finite state machines or what not that actually governs what NPCs do.
I have not seen any breakthroughs in say making an RTS or FPS or ARPG type enemy do things that you would typically only expect from a human player, better pathfinding or tactics or strategy.
Only thing I can really think of is motion matching, as it uses a fairly complex algorithm to ‘intelligently’ blend anim states into each other far more convincingly than just a tree of anims with blends.
I realize this is because ‘AI’ nowadays refers to ‘generative AI’, but its just very annoying to me, having used the term AI for decades to mean the situational intelligence and decision making capability of NPCs.
I can understand an indie game dev with no budget using a vocaloid type thing to generate some voice lines when they cannot afford voice actors, or mockup some concept art of characters to the base models off of, or generate some random background content in an otherwise hand crafted world, maybe even use it to add some contextual spice to a list of prewritten dialogue text.
There are ways that a small or even medium sized team can use ‘AI’ tastefully.
But churning out an entire AI generated script with entirely AI gen art to slap together a ‘dating sim’ is obviously a very crap way to use AI.
And for a larger scale studio, one would think that these kinds of time and cost saving tools would be ultimately pointless or detrimental, as a competent staff should be able to turn out far higher quality content and systems with distinct styles.
Instead they will likely just expect to be able to replace staff and churn out samey looking sounding and feeling garbage because who cares! Saves costs, lowers dev time!
Except they will end up having less staff, being told to use AI, finding its limitations and constantly baby sitting it when it is relied on to do far more than it can actually do.
As a bit on an aside:
What is perhaps most baffling to me as someone who has modded games for a long time is that in this ‘AI’ revolution… I have yet to see any actual improvements to what game devs typically call AI, you know, the little brain of finite state machines or what not that actually governs what NPCs do.
I have not seen any breakthroughs in say making an RTS or FPS or ARPG type enemy do things that you would typically only expect from a human player, better pathfinding or tactics or strategy.
Only thing I can really think of is motion matching, as it uses a fairly complex algorithm to ‘intelligently’ blend anim states into each other far more convincingly than just a tree of anims with blends.
I realize this is because ‘AI’ nowadays refers to ‘generative AI’, but its just very annoying to me, having used the term AI for decades to mean the situational intelligence and decision making capability of NPCs.