• @Raiderkev
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      215 months ago

      It died when it went from Bungie to 343 anyway

      • @mojofrododojo
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        75 months ago

        yuuuuUUup. both companies had a golden goose, bungie gave it away to pursue the glory that is, uh, destiny… there’s a wizard on the moon lol. ms decided to stick with the IP and start beating that horse to death post haste lol

      • tb_
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        5 months ago

        For all its flaws, Halo 4 did have some intrigue. Which they then completely abandoned for Halo 5’s story. Which they then, again, completely abandoned for Infinite. It’s just like the sequel trilogy!

        It’s such a mess.

        • @Raiderkev
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          15 months ago

          I just hated the introduction of a new enemy. The Prometheans sucked, and so did their weapons. 343 clearly did that so they could put their own stamp on it. The new weapons sucked for the most part. They also Call of dutied up a bunch of parts of the multiplayer which was lame.

    • @Zahille7
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      195 months ago

      It was the end of Halo when it went live service imo.

      • @[email protected]
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        65 months ago

        Agreed. F2P multiplayer and paid campaign rubbed me the wrong way. Just wasn’t the halo I grew up with.

      • @sploosh
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        65 months ago

        Well, they called it live service, but did they ever really deliver?

    • @aluminium
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      165 months ago

      no, 343 making halo was the end

      • Omega
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        65 months ago

        Infinite was when they gave up. No story, lazy maps, broken online, barebones multiplayer. My personal grievance is abandoning the Promethean storyline and Cortana’s story. Bringing her back was a mistake. But they should have followed through once they did it.

        • @Zahille7
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          25 months ago

          If they had stuck with anything they started, it would’ve turned out exponentially better.

          This wishy-washy “restarting the story” each new game was actually exhausting.

    • @[email protected]
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      5 months ago

      These days it’s like rpgs and first person shooters just evolved into the same genre. The boomer shooter isn’t dead, it just lives on as a game mechanic that plays a part in larger games. Remember that turn based shit in kotor? This was before putting first or third person combat in every game was normalized and it sucked. Imagine if Skyrim had turn based combat instead of direct control real-time combat, no one would still be playing it. I’d be willing to play a halo starfield like rpg maybe but they’d probably enshittify it too much so never mind.