• @ummthatguy
    link
    English
    342 months ago

    No Oddjob crouching! Paintball mode and Proximity mines. Thinking back at that single centered joystick + D-pad makes me wonder how we ever played it to begin with.

    • @[email protected]
      link
      fedilink
      English
      302 months ago

      Putting proximity mines on the ammo crates and then immediately picking up the crates so they respawned and the mine was invisible was just… chef’s kiss

        • Tech With Jake
          link
          fedilink
          English
          42 months ago

          IIRC mines wouldn’t be triggered if it was yours and you interacted with them in some way. But because the way Goldeneye handled objects like the ammo crate, anything that was considered “a part of it”, such as the mine, disappeared so a new one could spawn. The overall game code knew the mine was still there so if another player grabbed the ammo crate, thus interacted with the mine, it would detonate and kill the other player.

          Hope that explains it.

          • @[email protected]
            link
            fedilink
            English
            42 months ago

            This inspired me to fire up the N64 and try it. First attempt, I blew up the mine accidentally and lost all my health, so you can definitely trigger your own mines. Second attempt, I placed it and picked up the crate, and the mine disappeared! And it could definitely blow up in that state too. But when I tried it again and let the crate respawn, I could see the mine again. So, shrug?

            But I’m impressed, I never knew about this till now.

    • The Picard ManeuverOP
      link
      English
      112 months ago

      We just didn’t know any different! Compared to the precision of FPS games that we’re used to now, it would probably feel like painful slow-motion to watch our old Goldeneye matches…

      • @[email protected]
        link
        fedilink
        English
        22 months ago

        Honestly the controls were never the problem since the game has generous auto-aim, the problem was that the N64 chugs with four players.

        • @[email protected]
          link
          fedilink
          English
          22 months ago

          The problem was designing just the right cardboard contraption to actually block our view of one another so we could have fog of war

    • teft
      link
      English
      62 months ago

      Slappers Oddjob only.