I don’t like how ‘free to play’ has become synonymous with ‘shitty monetisation strategies’. FOSS games like Minetest are free to play, and as they aren’t monetised, they don’t have any of the aforementioned bad features either.
Because most “free to play” games are actually “pay to win”. But I agree, there are some excellent games that are actually free to play, such as Shattered Pixel Dungeon, and Polytopia.
I don’t like how ‘free to play’ has become synonymous with ‘shitty monetisation strategies’. FOSS games like Minetest are free to play, and as they aren’t monetised, they don’t have any of the aforementioned bad features either.
Because most “free to play” games are actually “pay to win”. But I agree, there are some excellent games that are actually free to play, such as Shattered Pixel Dungeon, and Polytopia.
That’s the distinction between “free to play” and just “free”. Free to play games are monetized but you don’t have to pay in order to play them.
“free as in free speech, not free beer”
I guess the term should be freemium but free to play probably has marketing advantages.