• @[email protected]
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    304 months ago

    That’s fine for him, but let’s not take this as a guideline for the entire industry.

    There are plenty of talented, creative, and committed developers who are trying to turn their dream game into their life’s work.

    For most of them, the only way they can survive spending another 5 years working on the same title post-launch is by charging for the new stuff they make.

    • @[email protected]
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      114 months ago

      Yeah easy for him to say, he’s a one-man operation, so he gets ALL the profit to himself. Probably millions of dollars at this point… he’s set for life. He doesn’t really need DLC money. But other devs probably do.

      • @hangonasecond
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        84 months ago

        Your point is basically the same but I believe he isn’t technically a one man dev anymore. For a while, he has worked in a small team, with a few games released/in EA on Steam having been created by former SV devs on the same engine with ConcernedApe’s permission.

        I assume he also outsources the work of the console ports.

        In any case, it doesn’t take away from the point, and you could probably still classify him as a solo developer for the purpose of talking about his upcoming Willy Wonka simulator. It’s much easier to pay 4-5 people from the proceeds of one of the best selling indie games of all time than it is to pay 40-50 people from the proceeds of a 10 year old game with free updates and expansions. No Man’s Sky, for example, must have some really consistent sales figures for them to continue to be making money.