• @big_slap
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    32 months ago

    so, i have a 280hz monitor. my reaction time is awful compared to others I know, but it just feels smoother and more pleasurable to use for games that support a higher refresh rate.

    I don’t think framrate is tied to reactions. if that was the case, I think most of the popular fighting games (sf6, tekken 8, mk1) wouldn’t be capped at 60fps.

    • @[email protected]
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      22 months ago

      Higher refresh rate has great applications, but the competitive crowd swears up and down that it makes a big difference. I’ve had a 240hz monitor and I couldn’t tell any meaningful difference from my 165hz.

      • @big_slap
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        22 months ago

        I think once you get into the 200s, you start getting diminishing returns. I’ll probably stick with my 280hz, but I’m super curious as to what higher refresh rates feel like

      • @LwL
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        22 months ago

        I think there’s a lot of placebo involved, but it does make a difference in games with direct competition. If 2 people in CS headshot each other, even being 1ms faster can flip the outcome in some cases. I can definitely see why you’d just want as fast as possible.

          • @LwL
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            2 months ago

            Yes, but it’s not a factor at for example lan tournaments. It’s just a compounding number anyway. Ping can easily be sub 20 ms even online, then the up to 12ms (average 6ms) difference between 60 and 240hz is more significant than further ping reduction.

    • @[email protected]
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      22 months ago

      I think they’re capped at 60 fps specifically to prevent people who have better hardware from having an advantage.

      • @big_slap
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        12 months ago

        I had to look it up cause I was curious, and according to this article, the frame data for a character is tied closely to the framerate and not because better hardware means bigger advantage… unless I missed that mentioned in the article