QL was our first game and although it was a big milestone for us, it was created at a time before we understood version control software. We do not have access to the source code anymore and cannot make any fixes or changes to the game. Because of this, we have decided to disable the ability for anyone to buy copies of the game. Thank you for your time and feel free to reach out to us.

The trailer looks like an awesome vaporwave freeze tag indie game.

  • FaceDeer
    link
    fedilink
    382 months ago

    The time at which the source code was lost is irrelevant for decompilation, decompilation uses the binary files. Those are the files that are out there being played right now.

    Until recently decompilers tended to produce rough and useless code for the most part, but I’m looking forward to seeing what modern LLMs will bring to decompilation. They could be trained specifically for the task.

    • AwesomeLowlander
      link
      fedilink
      162 months ago

      You’re missing the point of the comment you’re replying to, which is that the devs don’t understand decompilers RIGHT NOW, and it’s formatted in a tongue in cheek way similar to their current comment about VCS

    • @laughterlaughter
      link
      -22 months ago

      Great. Hallucinated decompiled code.

      I’m all for AI, but there’s gotta be a better way for machines to become intelligent. Not just “training and predicting without any thought in the process.”

      • FaceDeer
        link
        fedilink
        132 months ago

        You’re welcome to try other methods but LLMs seem to be working best so far.

        With a decompiler it should be pretty straightforward to automatically check for “hallucinations,” the compiled code is still right there and you can compare the decompiled logic to the original.

        • @laughterlaughter
          link
          32 months ago

          You have a point. I guess we could compile the decompiled code and compare the binaries.