• @Adelphius
    link
    5
    edit-2
    2 months ago

    You can do this on a per project basis.

    Under Project Setting > General enable advanced settings.

    Then under Debug > GDScript you can set your preferred settings for warning and error. I like these settings as it’s more like a statically typed language:

    • Untyped Declaration: Error
    • Unsafe Property Access: Error
    • Unsafe Method Access: Error
    • Unsafe Cast: Warn
    • Unsafe Call Argument: Error
    • astrsk
      link
      fedilink
      22 months ago

      Oh fantastic thank you! I didn’t know they called it unsafe, which would explain why my search of settings didn’t come up with type hinting here. Much appreciated!