• Disruptor damage over time is back
  • Bandit rate of fire reduced
  • Sentinel Beam does same damage regardless of distance and no longer does extra headshot damage
  • Ravager primary fire damage increased
  • AR max bloom reduced
  • Skewer reload speed increased
  • Rocket Launcher damage radius reduced, max ammo increased to match other Halo games
  • Sniper max ammo increased to match other Halo games
  • Bulldog max ammo increased
  • A ton of changes to various weapon variants
  • GRENADE JUMPING
  • Ghost health and speed reduced in some directions
  • Banshee ground collision damage reduced, weapon damage increased, roll speed increased
  • ShadowCat
    link
    24 months ago

    I still wish the sentinel beam had “infinite” range.