This meme was apparently from 2022, but it’s still true.

  • @daddy32
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    62 months ago

    Did they? I remember being told something like “25FPS is enough for everyone”.

    • @[email protected]
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      82 months ago

      Old ratchet and clank games were 60fps on the PS2, pretty sure many PS1 games as well

      Can’t be assed to think back further than that

      • @WhiskyTangoFoxtrot
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        62 months ago

        Atari 2600 games couldn’t run at anything other than 60fps since the system didn’t have any way to retain frames so they could be displayed multiple times. The program had to be constantly outputting graphics data to keep up with the TV’s refresh rate.

      • @yamanii
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        12 months ago

        Bloody Roar 2 running at 60 was big deal back then, it wasn’t common for a 3D game to run that well on PS1.

    • @[email protected]
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      62 months ago

      People said that but I always thought it’s bullshit since you could clearly see a difference between 30 and 60 fps.

    • @WraithGear
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      2 months ago

      You are thinking about “cinematic“. And i would argue that being forced for movies is not because it’s better, but because it’s extended use in films gives the low fps an expected quality for movie watchers. The hobbit suffered from success over this.

      Back in the day the fps for games was tied to the, i think it’s hrtz off the power lines, it alternates in 60hz in America. Slightly less in the UK.

      • @datelmd5sum
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        22 months ago

        Most of the World runs 50Hz. North America and some island nations run 60Hz, some 3rd world countries and Japan use an abominable mix of both.

        • @WraithGear
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          2 months ago

          Yep. I would say that the old games were ahead of their time, but it’s more accurate to say that we have regressed since.

          Wile preferences can be subjective… i am still going to demand that (stable)frame rate > graphical fidelity, and that 60 is only the bare minimum.