Time Is Honey is a relaxing idle game where you manage bee hives. Collect unique bees by opening bee packs, take care of them in real-time and then turn it all into profit. Unlock, upgrade and customize your hives, and enjoy completing your collection of bees.
I really wish adorable wasn’t so correlated with chill/simple. I love the cozy game aesthetic but for lack of a better word, a lot of them seem more casual or simple which is valid but also not what I’m looking for. According to the reviews this is also gacha, which really turns me off. Ah well, gives me something to post on [email protected].
I wonder how many people would give something less casual a shot if its graphics were more cutesy. I know a lot of people are there for the casual, but I am there for the aesthetic and I can’t be the only one.
I admit I do have a difficulty tolerance threshold. I won’t be playing Dark Souls anytime soon. But on the other hand, I think Touhou Project is known for its difficulty (although maybe not so amongst others of its shmup genre) and I play those. At the time I was exposed to it, people certainly talked about it like it was hard. Yet I tried anyways. I probably would not have ever tried it if it was spaceships more typical of the genre than cute characters shooting lasers and butterflies. I was a bit of a stereotypical 9-year-old girl at the time. I wonder how many other people would be willing to cross that difficulty threshold for cute.
I really wish adorable wasn’t so correlated with chill/simple. I love the cozy game aesthetic but for lack of a better word, a lot of them seem more casual or simple which is valid but also not what I’m looking for. According to the reviews this is also gacha, which really turns me off. Ah well, gives me something to post on [email protected].
Cute graphics are almost always strongly correlated with chill/simple/casual, although this is not always the case.
I wonder how many people would give something less casual a shot if its graphics were more cutesy. I know a lot of people are there for the casual, but I am there for the aesthetic and I can’t be the only one.
I admit I do have a difficulty tolerance threshold. I won’t be playing Dark Souls anytime soon. But on the other hand, I think Touhou Project is known for its difficulty (although maybe not so amongst others of its shmup genre) and I play those. At the time I was exposed to it, people certainly talked about it like it was hard. Yet I tried anyways. I probably would not have ever tried it if it was spaceships more typical of the genre than cute characters shooting lasers and butterflies. I was a bit of a stereotypical 9-year-old girl at the time. I wonder how many other people would be willing to cross that difficulty threshold for cute.