Does anyone have experience developing with Unity 3D game engine on Pop!_OS?

I’m thinking of leaving Windows and Pop seems to be the most painless transition, but I want to get into developing for Unity so that’s a must for me (I can’t use Godot as the SDK I want to use is on Unity only).

Does it work without issues? The Unity site says it works on Ubuntu 18.04, 20.04, 22.04 so not sure if that translates over to Pop. Any advice would be appreciated :)

Worst case, is developing on Unity via Wine an option? I don’t know much about Linux so hopefully that’s not a dumb question 😅

  • bjorney
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    114 months ago

    Anything that says it works on Ubuntu should 99.9999% likely work on Pop, because pop os is built from the Ubuntu package base

    • JilanicoOP
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      14 months ago

      Awesome, thanks! Do you think the specific versions of Ubuntu mentioned matter?

      • bjorney
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        24 months ago

        If unity gives a different download for each, you would have the best luck with whatever version matches closest (so the 22.04 download on current pop_os). Basically the more system dependencies the program has the more likely you will run into conflicts installing on a mismatched OS, but it isn’t guaranteed to cause problems (e.g. program requires openSSL version 1.2, but my OS ships with 1.1). I think unity just bundles everything with the binary, so it should be fine.

        For what it’s worth, i used it on Ubuntu back when it was still in beta and it was super buggy (the installer and account stuff mostly, the engine itself seemed ok), so hopefully their Linux offering has since improved.

        • JilanicoOP
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          4 months ago

          Here’s hoping. Thanks for your answer! I really can’t abide what MS is doing with Windows so I’d rather switch. Do you think using Wine would be a feasible workaround in the worst case scenario?

          • bjorney
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            44 months ago

            You will probably have waaaay more issues trying to get the windows client working through wine than dealing with any hiccups on the Linux client. It was buggy but passable like 5-6 years ago so I’m sure it’s much better now

            You can try running it through a VM first before making the switch - 3d performance will be horrendously bad, but at least it will give you some piece of mind.