On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.

Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.

Join me for a quick walk down memory lane, and for a preview of something very exciting that’s yet to come…

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  • @Pickyfan
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    64 months ago

    The new art looks absolutely gorgeous and I feel like it’s the perfect next step for this game.

    I do think there are a few nitpicks, but I completely understand that this is all just WIP

    I can’t tell what the succubus new top is supposed to be 🤔

    Also please don’t give rats teeth, the cute design of the rats is just as iconic as some of the characters.

    Every time you win the game you have a little rat buddy with you