On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.
Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.
Join me for a quick walk down memory lane, and for a preview of something very exciting that’s yet to come…
Dude, it’s so good. I picked it up a year or more ago and haven’t put it down. I didn’t ‘get it’ at first, but I read a lot of the in game text and it got me up and running
The biggest tip is that strength what allows you to use other pieces of gear. If you don’t have enough strength you are heavily penalized on how that gear performs.
Awesome, thank you so much! I’ll give it a try later. I started this ROM hack of Banjo-Kazooie in Ocarina of Time in honor of the site no longer hosting files. It has my attention at the moment