On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.

Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.

Join me for a quick walk down memory lane, and for a preview of something very exciting that’s yet to come…

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  • @CrayonRosary
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    4 months ago

    If you go with a scary mimic you gotta change the laugh to something more sinister! Maybe just a deeper pitch, but that’s what ebony mimic has. It really needs an freakish laugh for such a grisly graphic.

    BTW, I’ve always thought that the mimic should not laugh if you directly hit it from far away with a ranged weapon or wand. He should groan out an “Ohh”, instead. 😄