I have actually done that, but you know what? Many of them can’t be learned that well by simply playing the game. Waterfowl Dance is a great example. Shit looks way crazier than it actually is. It only hits 4 times; each of the big circles of slashes only ticks once every time she brings it up, and that final little flurry of BS right at the end.
I would never have known this without watching a video showing the hitboxes for the attack while she did it. It looks like if you’re anywhere in that sphere of anime sword slashes, you’d be taking hits non-stop. A lot of the super fast, gnarly multi-hit attacks are like this. But then many are also just as devastating as they look. There’s no real rhyme or reason to it, so it just becomes annoying to figure out what will hurt and what won’t.
I have actually done that, but you know what? Many of them can’t be learned that well by simply playing the game. Waterfowl Dance is a great example. Shit looks way crazier than it actually is. It only hits 4 times; each of the big circles of slashes only ticks once every time she brings it up, and that final little flurry of BS right at the end.
I would never have known this without watching a video showing the hitboxes for the attack while she did it. It looks like if you’re anywhere in that sphere of anime sword slashes, you’d be taking hits non-stop. A lot of the super fast, gnarly multi-hit attacks are like this. But then many are also just as devastating as they look. There’s no real rhyme or reason to it, so it just becomes annoying to figure out what will hurt and what won’t.