Today id Software and Bethesda Softworks announced a new bundling of the original DOOM + DOOM II, with a whole bunch of enhancements using Nightdive Studio's KEX engine. A free update for existing owners too.
I’d be interested in a breakdown of what new features the kex engine provides that aren’t already available in gzdoom.
There are other sourceports, but that seems to be the standard for general use in the community, outside of ports with specific goals in regards to accuracy or multiplayer.
I’d be interested in a breakdown of what new features the kex engine provides that aren’t already available in gzdoom.
There are other sourceports, but that seems to be the standard for general use in the community, outside of ports with specific goals in regards to accuracy or multiplayer.