• @[email protected]
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    11 year ago

    Would like to see it been done with another camera that looks at the ther one, while the world is unloading around them as the cam looks around, also my brain is fried from reading all of that 💀

    • @Aceticon
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      21 year ago

      It’s all just Maths, specifically, trignometry.

      Here is a video example of somebody configuring it in Unity which also shows the results.

      And here is a tutorial about it for Unreal. The pictures themselves illustrate the whole thing pretty well.