Tibor to [email protected]English • 1 year agoGame optimizations be likepawb.socialimagemessage-square7fedilinkarrow-up1291arrow-down19
arrow-up1282arrow-down1imageGame optimizations be likepawb.socialTibor to [email protected]English • 1 year agomessage-square7fedilink
minus-square@[email protected]linkfedilinkEnglish1•1 year agoWould like to see it been done with another camera that looks at the ther one, while the world is unloading around them as the cam looks around, also my brain is fried from reading all of that 💀
minus-square@AceticonlinkEnglish2•1 year agoIt’s all just Maths, specifically, trignometry. Here is a video example of somebody configuring it in Unity which also shows the results. And here is a tutorial about it for Unreal. The pictures themselves illustrate the whole thing pretty well.
Would like to see it been done with another camera that looks at the ther one, while the world is unloading around them as the cam looks around, also my brain is fried from reading all of that 💀
It’s all just Maths, specifically, trignometry.
Here is a video example of somebody configuring it in Unity which also shows the results.
And here is a tutorial about it for Unreal. The pictures themselves illustrate the whole thing pretty well.