Hi, so, not really sure what rules if any @[email protected] has in mind for this community. But just delete this thread if it’s against them, no worries.

With that out of the way, I thought it might be fun for us all to share a bit about our current project(s), along with anywhere people can find devlogs or demos or whatever else.

Sounds like a typical self-promo thread? Maybe. And maybe that’s not allowed. But I have no horse in this race, my only “game” is currently a very janky prototype and my devlog channel exists only in my mind.

I can’t get enough of other people’s devlogs and love to discover new interesting sounding projects, so here we are lol.

Wotcha making?

  • @TeaHandsOPM
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    32 years ago

    Long is good! And “basic” is good too especially when it’s cozy af 😍

    I’ve only just started learning Godot after using Unity, and honestly (what I thought was) the lack of scriptable objects was really annoying me so thanks for mentioning that because it’s gonna get researched SO HARD tomorrow.

    Honestly love that whole philosophy, I had some open source projects a while ago and it’s such a great feeling having people not only use and appreciate your work, but even contribute to it themselves. What more could a creative want, honestly?

    (the answer is lots and lots of money)

    • Queen Of Squiggles
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      32 years ago

      I’m glad I could help out! If you wanna check out more of Godot’s awesome features the official docs are really great! It has gdscript and C# examples all over so it’s really helpful

      • @TeaHandsOPM
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        42 years ago

        Just wanted to check back in and repeat THANK YOU for the mention of custom resources because this was the missing piece of the puzzle for me and has kickstarted what will hopefully be a very productive weekend.

        • Queen Of Squiggles
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          42 years ago

          You’re very welcome! When I used Unity I used Scriptable Objects for everything. So when I moved to Godot that was one of the first things I looked for. Best of luck on your journey!

      • @TeaHandsOPM
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        32 years ago

        Thanks, I’ve been piecing it together as I go although did ignore the very good advice I was given to stick to Godot 3, so a lot of what I find is outdated. Nothing like a completely self-inflicted problem 😅