• The Picard ManeuverOP
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    561 month ago

    This post looks like it was from 2018, so pretty early on in the game’s life.

    I remember it. People would get banned for using emotes if someone reported that they felt mocked. And people would report players that weren’t using meta characters for “gameplay sabotage”, and they would occasionally be banned.

    • @[email protected]
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      191 month ago

      i remember all the way back OW1 when “griefing” was a thing that people enjoyed to do for some reason, meaning you’re basically boned if you’re playing with randos. looks like the “ban everyone all the time” solution didn’t quite pan out

      • The Picard ManeuverOP
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        1 month ago

        looks like the “ban everyone all the time” solution didn’t quite pan out

        I think it’s a psychological trap that people fall into when in charge of anything. Being overly punitive feels like doing something, when often a lighter touch would be healthier in the long run.

        This happens with games, managers at work, parents with their kids, the justice system, or even moderation on forums like here or reddit.

        • @[email protected]
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          11 month ago

          Being overly punitive feels like doing something, when often a lighter touch would be healthier in the long run.

          This definitely isn’t true. The best subreddits/Lemmy communities by far are the most heavily moderated. The reason why moderation in OW/LoL/TF2/etc fails is because there simply aren’t enough mods to match the playerbase, which is an inevitability in the modern matchmaking scene where all the players are mixed together all the time.

          Back in the days of dedicated servers, you would learn which servers were unmoderated pits and which ones had quality players on them because the mods were always online. Nowadays every multiplayer experience is the pit.