Possibly linux to [email protected]English • 28 days agoMinetest 5.9.0 is here!blog.minetest.netexternal-linkmessage-square71fedilinkarrow-up1287arrow-down15 cross-posted to: [email protected][email protected][email protected][email protected]
arrow-up1282arrow-down1external-linkMinetest 5.9.0 is here!blog.minetest.netPossibly linux to [email protected]English • 28 days agomessage-square71fedilink cross-posted to: [email protected][email protected][email protected][email protected]
minus-squareSemperveruslinkEnglish9•28 days agoThird party launchers are the LAST thing we need, and would provide no benefit that the game itself doesn’t already provide. Minecraft needs launchers because of the lack of built-in mod support and the fact that its closed source. Minetest is the opposite of these things.
minus-squarePossibly linuxOPlinkfedilinkEnglish5•28 days agoI mean for the UI. I want to be able to make a libadwaita app that works like the current UI. It should create a space the engine can render in.
minus-square56!linkfedilink2•27 days agoYou can use command line arguments for minetest to bypass the built in menu. You could then re-implement all menu features yourself.
minus-squareSemperveruslinkEnglish2•28 days agoOh. Im on KDE and it runs great there. I think you could probably port the game to use libadwaita as a fork if you wanted
Third party launchers are the LAST thing we need, and would provide no benefit that the game itself doesn’t already provide.
Minecraft needs launchers because of the lack of built-in mod support and the fact that its closed source. Minetest is the opposite of these things.
I mean for the UI. I want to be able to make a libadwaita app that works like the current UI. It should create a space the engine can render in.
You can use command line arguments for minetest to bypass the built in menu. You could then re-implement all menu features yourself.
Oh. Im on KDE and it runs great there. I think you could probably port the game to use libadwaita as a fork if you wanted