I’m seeing some discussions on the this in various different places and thought it would be interesting to ask the same question here.

Personally I think there’s some great Quality of Life improvements that can be made but having recently finished playing through XIII earlier in the year (albeit on Steam Deck) I don’t think it has aged all too terribly. Visually it still holds its own and improvements for me would largely sit within battle mechanics, such as allowing the team leader to be swapped when there is a KO, or even remaking Paradigm Shift animations.

I’d love to see more to do on Pulse, and maybe more opportunities for lore discovery by way of NPC interactions. But I’d expect the latter to be story breaking given how it unfolds and direction it takes.

What would you improve or change?

  • Omega
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    025 days ago

    It’s actually one of the best implementations of difficulty scaling I’ve seen in a video game. The only issue is that the game doesn’t tell you that enemies scale.

    The only thing I would change is how drawing magic works, and I have my own idea of what would work best for that.

    • Yer Ma
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      24 days ago

      Best is definitely subjective, I personally didn’t like it, it was divisive for sure

      • Omega
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        124 days ago

        I think scaling in general is not well received by gamers. But VIII let’s you overpower enemies through the Junction system, as one normally would through leveling.

        Most other scaling games I’ve played really just tried to make it difficult to overpower enemies through preparation. At its core, that’s what I hate about scaling in general and VIII was able to avoid that.