On this day, 10 years ago, I released Shattered Pixel Dungeon v0.1.0. This tiny initial release was my first serious attempt at gamedev and was distributed to maybe 50 people on the Pixel Dungeon subreddit.

Fast forward 10 years and Shattered is my full-time job, with roughly 5 million combined downloads and roughly 150 thousand combined sales over several platforms. Even after all these years, more new people are discovering Shattered now than ever before, and the updates I make are getting bigger and better.

Join me for a quick walk down memory lane, and for a preview of something very exciting that’s yet to come…

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  • @Max_Overton
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    129 days ago

    This looks and sounds really rad, some changes I like more than others but overall this seems super cool and really sets Shattered PD as it’s own project (even moreso than it already does!). Plus I can’t be mad when a developer of a game I love continues to give such awesome content to us a decade down the line! Thankyou for all your hard work over the years.

    Also I had just one question, when you overhaul the chests and mimics, will there still be a slight visual detail (mimic has a lower chest lid/lock) to be able to tell what’s a mimic and what’s a normal chest? I felt really awesome when I noticed it and love using it to make fights with mimics a bit more strategic if possible (without waiting for the tongue animation)

    • 00-EvanOPM
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      127 days ago

      Glad to hear you like the new art! There isn’t a specific plan when it comes to mimics visuals, but yes I would like to preserve the current tells in roughly the same form.