From the article:

On the whole, Bloober’s Silent Hill 2 sometimes seems more… visually led than it should. There’s an innocent airiness and spaciousness to it, for all the shadows and grime, with puddles that grandly reflect the clouds and sumptuously imagined interiors that speak to an antiquated fixation with extravagant lighting effects and photorealistic fine-detailing for its own sake.

  • @Katana314
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    24 months ago

    I don’t know if I can agree - there’s enough friction just in being able to explore the world from workings like that, I don’t blame them for changing it. At best it can feel cheap. There’s still plenty of ways to apply vulnerability of the unseen.