• @[email protected]
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    53 months ago

    And honestly, killing shouldn’t be the main way to solve problems in an Indiana Jones game. If you watch the movies, he largely avoids fighting, and when he does, he usually knocks out opponents instead of killing them. When he uses his whip, it’s rarely directly against a person, it’s to swing across gaps, trigger traps, or disarm an opponent, not to attack an opponent. And that is what an Indiana Jones game should be.

    If this Indiana Jones is focused on combat and merely limits itself to whips and punching, it’s going to miss the mark of what makes an Indiana Jones game an Indiana Jones game. It should be focused on puzzles, stealth, and chases, not combat.

    • @pyre
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      43 months ago

      that’s why the best indie games were p&c adventure games.

      • @[email protected]
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        23 months ago

        I absolutely love P&C adventure games, even to this day. I loved Indiana Jones and the Fate of Atlantis, and I think that’s the perfect medium for an Indiana Jones game. We can make it 3D by making it largely a walking sim puzzle game, with some QTEs or something for the action sequences.

        That wouldn’t appeal to a broad audience though, but I think it would work well. But as long as it’s not just AC with whips instead of knives, I’ll probably play and love it.

        • @pyre
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          23 months ago

          telltale games had a great formula that served as an evolution of that genre imo… and they were massively successful.

          unfortunately though going overboard with fake choices (which i initially didn’t have a problem with btw—different discussion though) and more importantly seeming to have a very strict formula that kept repeating in all their games kind of turned people off with time. this wasn’t helped by the fact that they stretched too thin with too many projects at once leading to reduction in quality and polish.

          Fate of Atlantis is my favorite p&c adventure. great writing, great characters, great visuals, truly interesting adventure, and not reliant on moon logic as much.