• @zxyyrOP
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    16 months ago

    Thanks so much for the kind words!

    • weird I’m not able to see the screen shot there
    • ahh good looking out! I thought I had fixed this but I just got a post on the community about it too
    • lmao I will definitely add a lemmy link <3
      • @zxyyrOP
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        26 months ago

        Thanks this looks great! I may add an option in the initial config menu on first launch to choose the control scheme 🤔

        • technomad
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          16 months ago

          Awesome!

          One more thing I wanted to mention real quick; there doesn’t seem to be a way to drop through ledges. Not sure if that was intentional or not, but maybe the special move that is mapped to ‘down+A’ interferes with this (usually) default mechanic?

          • @zxyyrOP
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            16 months ago

            Yeah I chose to not have passthru platforms, just a personal preference for level design

            • technomad
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              26 months ago

              I respect that.

              So, I ended up switching the control scheme again… My reasoning why I switched it up in the first place was because having attack on the ‘x’ button feels more natural. However, this was making some of the platforming where you have to attack things mid-jump even more difficult. So I switched it back to left bumper = attack, right bumper = block, x = slot 1 (I think this will likely be the final version)

              • @zxyyrOP
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                16 months ago

                hell yeah!