@[email protected]M to [email protected]English • 3 months ago[Second Wind] Game Devs Lying to You is A Good Thing, Actually | Design Delvewww.youtube.comexternal-linkmessage-square52fedilinkarrow-up156arrow-down114
arrow-up142arrow-down1external-link[Second Wind] Game Devs Lying to You is A Good Thing, Actually | Design Delvewww.youtube.com@[email protected]M to [email protected]English • 3 months agomessage-square52fedilink
minus-square@[email protected]linkfedilinkEnglish2•3 months ago I can’t think of one that actually makes failure impossible. Cookie Clicker. If it qualifies as a game.
minus-square@ampersandrewlinkEnglish0•3 months agoBut the way that you can’t lose has nothing to do with adaptive difficulty, IIRC.
minus-square@[email protected]linkfedilinkEnglish2•3 months agoSure. Just thinking about games with no loss condition at all. It’s kinda rare.
Cookie Clicker. If it qualifies as a game.
But the way that you can’t lose has nothing to do with adaptive difficulty, IIRC.
Sure. Just thinking about games with no loss condition at all. It’s kinda rare.