(also; an album: https://imgur.com/a/H4EZCdV - changed the topic link to show the render, for obvious visibility. Album includes node-setups for geonodes and the gist of what I use for most materials)
Hi all, I’m an on/off blender hobbyist, started this “project” as a friend of mine baited me a bit to this, so I went with it. The idea is to make a “music video” of sorts. Gloomy music, camera fly/walkhrough of a spoopy house, all that cheesy stuff.
It started basically with the geonodes (as shown in the imgur album) - basically it’s a simple thing that generates walls/floorlists around a floor-mesh and applies given materials to them, nothing fancy but it allows me to quickly prototype the building layout.
The scene uses some assets from blendswap:
- https://blendswap.com/blend/14139 - furniture, redid the materials as they were way too bright for the direction I intended to go. But the modeling on the furniture is top notch, if a bit lowpoly but nothing a subsurf mod. can’t fix.
- https://blendswap.com/blend/25115 - the dinner on the table. Also tweaked the material quite a bit, the initial one was way too shiny and lacked SSS.
Thanks to the authors of these blendswaps <3
edit: the images on paintings on the wall are some spooky paintings I found on google image search, but damn it I can’t recall the search term to give props. I’m a failure.
The source for the wall/floor textures are lost to time, I’ve had these like a decade on my stash. Wish I could make these on my own :/
Looks great! Are you rendering with EEVEE Next?
Regarding the low-res textures: they don’t look too bad, but you could always blur the final image a bit and add a VHS filter like others do with Backrooms content. (But then all the other details would be obscured somewhat.)
TBH? Kinda lost the plot what even is “EEVEE next”, it’s EEVEE with RT features? Yea, using that. Otherwise, “Idunnolol”. :D
EEVEE in it’s current (blender 4.2.1) form is phenomenal, doesn’t match cycles obviously, but it finishes the render this calendar year. In terms of the supposed animation: 10000 frames 30min per each, or 7sec each? I know where my choise lies. :P
ref: rtx3090, ryzen 5800x3d.
I think ‘EEVEE Next’ is just the project name for a bunch of modernized changes, but idk.
Oh yeah, forgot to mention that’s a good way to use geometry nodes for quick building layouts!
I wonder how difficult it would be to add floor moulding. It might involve needing to get edge data using a script, but it might also be possible to duplicate edges and find them using a special node group…