• @[email protected]
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    3 months ago

    Chris Metzen

    I don’t really know details about who does what at Blizzard, but isn’t he the guy responsible for the utter train wreck of Diablo3’s writing? Whoever wrote and approved “How tastes your fear, Nephalem?” did a bad job.

    • @TastyWheat
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      33 months ago

      One game was all it took for Big Red to turn from an epic “Not even death can save you from me” into a cartoon villain. Fucker wouldn’t shut up throughout Act 4…

      • @[email protected]
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        23 months ago

        Right?? “Not even death can save you from me” is a little corny but on the whole solid. All the shit he says in the 3 is just bad.

    • @TrousersMcPants
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      13 months ago

      He wrote the setting for Diablo, Warcraft and Starcraft. He developed the story for Diablo 1 - 3 as well as most of the lore for the first 3 Warcraft games I believe.

      • @Phegan
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        23 months ago

        There was no story for Diablo 1. At exile con the creators of Diablo talk about how there was no story and the execs at Blizzard tacked one on. Chris Metzen had nothing to do with it.

        • @TrousersMcPants
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          23 months ago

          What? I played Diablo 1, it literally had a story? Chris Metzen co-created the setting for the franchise with David Brevik and Bill Roper in 1996. The changes Blizzard wanted made from the original concept of Diablo was to make it real-time rather than turn based and to add multiplayer as part of the publishing agreement. I don’t see anything about a storyline being “forced” on the developers.

          • @Phegan
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            23 months ago

            Basically David brevik said that there was no story and the cut scene on the end was added by blizzard south. They had no intent to add that.

            I stand corrected though. Metzen is credited as a writer on Diablo. But not Diablo 2.

            I suspect Metzen wrote the ending that was tacked on according to Brevik, since at that time blizzard north was a completely different team at the time.