• ggppjj
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    63 months ago

    I’ve never used unity either, sounds like they used a property that means “variable time between frames” in a context that is expecting a constant.

    Almost sounds like they were setting up a “thing happens faster if your CPU is faster” type of logical bug that the engine is at least preventing internally.

    • @[email protected]
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      53 months ago

      DeltaTime is the old “tie the physics to the framerrate” thing old console games did because they knew they’d be running at a certain frame rate

      When I was learning unity for a week it was literally lesson #2 in 3 different video lesson series NOT to use DeltaTime like that

      • @[email protected]
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        43 months ago

        Oh god. This brings me back to QBASIC days and how I upgraded my computer and it broke all my programs because I was an idiot and controlled time delays using for-loops, lol.