• @[email protected]
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        42 months ago

        No, no, it’s literally about pathing, aggressiveness, rate of shooting and special abilities, and of the enemy macro.

        The extra damage on a higher difficulty is almost not worth mentioning.

    • @[email protected]
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      52 months ago

      I’ll not cotton any slander against Doom of any stripe, be it I, II, Final, TNT, Plutonia, or 2016. (Note that we don’t talk about Doom 3 round these parts.)

    • @Quetzalcutlass
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      32 months ago

      Metro also comes to mind. The highest difficulty level made both you and the enemies squishier, while also making ammo (which doubled as currency) much rarer. It played so much better that the community even recommended that difficulty level to complete newcomers.

      … And then they made the Ranger difficulty a paid DLC in the sequel…