@[email protected] to GamingEnglish • 4 months agoHigher difficulties in every single RPG.lemm.eeimagemessage-square99fedilinkarrow-up1804arrow-down19
arrow-up1795arrow-down1imageHigher difficulties in every single RPG.lemm.ee@[email protected] to GamingEnglish • 4 months agomessage-square99fedilink
minus-squareTrack_ShovellinkfedilinkEnglish7•edit-24 months agoIt’s either this, or they just scale up the damage by some arbitrary factor, that is a quantum leap from what the bad guys were doing originally. oh? he did 10 damage in vanilla? lazy, underfunded programer: dmg= base.dmg^2 <<endl;
It’s either this, or they just scale up the damage by some arbitrary factor, that is a quantum leap from what the bad guys were doing originally.
oh? he did 10 damage in vanilla?
lazy, underfunded programer: dmg= base.dmg^2 <<endl;