A shower thought which applies not specifically to MTG, as it would obviously be a different game.

What problem does this idea try to solve?

Balancing. It is hard to balance every card during design phase (or even impossible, as can be shown), which results in some overpowered cards which make the game less fair.

How?

Supply and demand. A card which is played often (by many players, in many games) has it’s mana cost increased slightly. A card which is played rarely becomes cheaper.

Implications

This is probably not feasible with most mana costs sitting in the 1-digit-range. We can’t make a 2-cost card “slightly” cheaper. So we would either need a mana system which works with decimals (e.g. 3.1415 CMC), or raise the integer system to a higher plateau (e.g. 314 CMC)

It’s also only contemplable in digital versions, where a server can monitor every card drop, and adjust costs accordingly.

A big drawback is that your deck’s costs can change over night (or even between consecutive games), forcing players to edit their decks more frequently. A partial solution could be a notification system, and/or scheduling the recalculations to a slower frequency, like once per week or once per month.

A big advantage is that we now have an impartial Big Brother watching the balancing. Humans can err, crowds and echo chambers even more so. When people complain about an imbalanced card, is their cause justified or is it just a small but loud minority? Monitoring the cold hard data seems like a better way, and automated problem solving likewise.

What are your thoughts on this idea? Do you know another TCG which applies something similar?

  • @makeshiftreaper
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    14 days ago

    I hear what you’re saying but all of this dances around the inherent reality of the game that we all play. There are a lot of people who have full time jobs making sure we enjoy playing this game. Divorcing a TCG/CCG from capitalism is impossible as long as the party that runs the system exists for profit. The One Ring is an incredible card specifically because capitalism pushed it to be one

    What I think you’re proposing is an open source card game, developed by a like minded group of individuals who want to make the most fun game possible utilizing behavioral-economic trends as self regulating measures. Which honestly sounds incredible to me, but unfortunately I think that game will only ever exist once we invent Star Trek style replicators and live in a post-scarcity society

    • SpziOP
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      214 days ago

      I don’t see it yet, please help me out. Maybe it helps if you can find a specific example.

      Can you describe a scenario how an asshole could game that system?

      Generally I think MTG is probably the most capitalism-ruined game. It annoyed me much when starting to play as a teenager. Whenever a friend upgraded their deck, others were kind of forced to spend money as well. Because the rich guy had access to all the powerful cards (= relatively low mana cost for their effect / strong effect for their CMC). Isn’t that exactly what a balancing approach would alleviate? Everyone has access to all cards, and all cards receive a CMC which matches how much players value it.